![]() How does defending on the behalf of others works in Fate Core? Why wouldn't I just invoke an Aspect for their defense or mine if I interpose myself, gain a +2, and save the Stunt for something useful? In other words, for a Stunt and a Fate point for every use, I can get a +1 to defend others, and a roll that can worsen or better it. The stunt seems to suppose that the default option to defend on behalf of others is with a passive +0 defense. They're basically the same: It costs a Fate point, you roll defend at +1, you suffer the consequences. You may defend against that attack at +1. Your defense is Average (+1) against that attack.ĭefend the Weak: When someone is attacked physically while within your zone, you can spend a fate point to redirect that attack to yourself. When you do, redirect that attack to yourself. Then there's the 2 Fight stunts in the Fate System Toolkit: (FST34, 41)Īlly’s Shield: You can invoke Dwarven Shield-Maiden when a nearby ally suffers an attack. That's less flexible.īut then again it says "if you want to forego your defense", so maybe it's a way to defend someone when things have already gotten dire, not the way. Actually I don't even roll at all, I get a passive defense of +0. Now it sounds like if I defend instead of someone else, I don't get to use my skill. If, for whatever reason, you want to forego your defense and take a hit (like, say, to interpose yourself in the path of an arrow that’s about to skewer your friend), you can.īecause you’re not defending, the attacker’s rolling against mediocre (+0) opposition, which means you’re probably going to take a bad hit. Then there's the second answer that confuses everything (FC160): As long as someone is taking the hit, it doesn't matter who, mechanically. Okay so I'm thinking this is pretty flexible, a combat oriented character can take the hit for another if they're close. You can even make defend actions on behalf of others, so long as you fulfill two conditions: it has to be reasonable for you to interpose yourself between the attack and its target, and you have to suffer the effects of any failed rolls. Note: I know characters can indirectly defend others by creating advantages that hinder enemy movements and attacks or help allies defend, but the question isn't about that. ![]() There's actually multiple answers to that question in Fate Core and The Fate System Toolkit, but they seem a bit contradictory.
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